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Hello Hynt Studios!

I played your game today and had a fun time doing so. I think Last Stand solves an important problem in Tower Defense games - it makes the player have an active role in the game while the waves of enemies are attacking. The concept of attaching and recharging batteries is really good.

While playing your game I felt the pacing could be improved a bit - the introduction cutscene was nice but it felt slightly long (I couldn't wait to start the game). This feeling carried on later in the game too, I was completing the levels (or days) pretty quickly and was eagerly waiting to get a new tower or ability.

I had a good time with the game, it kept me on my toes. All the upgrade options were interesting and felt nice to have as a player. 

A couple of very small notes I made while playing:

  • The robot keeps moving when the day ends and reaches the edge of the map. When the next day starts, I have to bring the robot back to the middle from the end of the map.
  • The music was great, but the voices were being repeated a bit too much. Either some more variety or some more space between voice effects would be nice. 
  • Sometimes the sprite sorting would be a bit weird and sprites which are supposed to be behind are shown on top (happened mostly with the robot and the batteries).

Overall, Last Stand is definitely a unique take on the tower defence genre. The gameplay and UI is polished well, and everything works together nicely. I will be playing it some more and maybe be back with some more feedback. Congratulations and keep it up! 

Feel free to reach me on Discord (Iman in the GJ+ server).

Thank you so much for your feedback, we're gonna keep improving the game, be sure of that, once again thanks!